A tabletop science-fiction roleplaying game of memetic horror.
Latest Updates from Our Project:
Funded and Stretch Goal 1
over 1 year ago
– Sat, Nov 24, 2018 at 03:59:23 PM
Thank you all for helping us exceed our original funding goal for the campaign! we are excited to go even further. That’s why we have a number of brilliant stretch goals lined up, offering some small ways we can make the game even better for all of us. All of our goals are based on the number of backers, not the dollar value, so every friend you bring over is another step closer to the next goal.
At 250 Backers, we will expand the book to include discussion on strange gifts that are sometimes rumoured in the dark corners of settlements. We will explain how cybernetics, psionic gifts, mysticism, tormenta mutations, and songcraft can be used in play.
Spread the word and invite some friends to join us!
Recordings from Earth
over 1 year ago
– Fri, Nov 23, 2018 at 07:29:24 PM
Hello everyone, and thank you very much for your continued support for After the War. Alasdair and I have been working for several years on the project and are overjoyed that so many of you have joined us on this journey. We have nearly reached our funding goal, and I have a number of potential stretch goals beyond that.
During the first half to the campaign, I have been fortunate enough to discuss the project on a number of excellent podcasts and run some actual play sessions. Alasdair has been writing some brilliant articles, and we wanted to share these with you fine folks.
On theRPG Design Panelcast, I discussed community mechanics in games with the excellent Phil Vecchione. We explored this exciting area of design where we discuss what communities and settlements bring to games, the stories they let us tell, and the mechanics which represent them.
On The Lounge podcast, we discussed how I design games and explored some of the core design principles behind After The War.
On the Curiosity in Focus podcast, Daniel Kwan interviewed me to discuss speculative zoology and fictional ecologies. This was a wide-ranging discussion that covered off everything from artificial ecosystems to real-world conservation biology.
On the Victory Condition Gaming youtube chanel, I was invited to run a session of After the War and have a recording to share with you folks to enjoy.
I was also lucky enough to run a session and record an AP for the Oneshot Podcast. Part 1 of the session explores how we can create Polvo together, and start to play. The next episode should go up on Monday.
Meanwhile, Alasdair has been hard at work writing some essays about elements of the game. He explores the various inspirations and the dramatic tensions that underlie the
In his first essay, titled Starfleet's Worst Day he discusses some of the science fiction inspirations for the game. In his second essay, titled Hope and Horror, he explores those two dramatic poles of hope and horror and the interplay between them.
Now that you have podcasts, videos, and essays at your disposal, let’s blow past that initial goal. Let us explore this new world together.
Jason Pitre, Genesis of Legend Publishing
Welcome to Dirt
over 1 year ago
– Wed, Nov 14, 2018 at 09:18:11 PM
We are two days into the campaign and I am extremely pleased to see that we are already more than halfway to our goal for After the War. Alasdair Stuart and I have been developing this project for years, and we are overjoyed to see that it's resonating with you fine folks.
For your information, I have reduced some of the price points for the higher tiers to make them more affordable. This means that you may be interested in taking a look at some of the other options which include additional books, PDFs for your group, dice sets, or even a custom portrait from Claudia Cangini.
I’m excited to see us make some noise, recruit some new folks to our settlement, and hit our goal. Let’s make this happen!